Break is exclusive to automatic1111 I believe. It starts a new conditioning that gets appended to the others. Essentially if you have one break its like giving two prompts at the same time.
BREAK serves as a way you can tell it to manually break the prompt so you can control how your prompt gets processed. For instance, your prompt goes over 75 tokens, at which point it would automatically break it at the 75th token and start a new chunk, but perhaps it's in the middle of a string of tokens that you want processed together, so you ...
Break command / node setup? Hey everyone! Looking to see if anyone has any working examples of break being used in comfy ui (be it node based or prompt based). I messed with the conditioning combine nodes but wasn't having much luck unfortunately. If you are unfamiliar with break it is part of automatic1111.
A break does not mean you're out of a relationship, just taking some space. We have had some pretty break up worthy arguments and decided to take a break a couple times (had been seeing each other all the time due to the pandemic). Worked and we are stronger than ever. It depends on the kind of boundaries you set and what you intend to do on a ...
They will break in and soften up quickly this way. You could also heat them up with a hair dryer or set them out in the sun after conditioning them all over to get the conditioner to soak in better.
BREAK helps to separate concepts and preserve composition, it acts a bit like an img2img in between the intermediate results of your generation. With more experience I'd say it's mostly for styles or separate elements from the initial composition or to preserve the initial composition, as adding details often modify it too much.
Go to the fief you want to break someone out of, go to the keep menu, then prison, it shows all prisoners in the top right tab (like notables). there should be an option to start prison break, click it and select a prisoner from the list, then press the option to start the prisoner break and you should spawn in the prison, you can press f to make the prisoner stay or fallow, by default they ...
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