Download Unreal Engine 5.7 Preview from the Epic Games Launcher, GitHub, or for Linux! Unreal Engine 5.7 Preview is here and it opens the door to new tools and creative enhancements! From improved workflows to expanded options, this update highlights the continued evolution of UE. The Procedural Content Generation Framework (PCG) is now Production-Ready and delivers significant extensibility ...
Download Unreal Engine 5.5 from the Epic Games launcher, GitHub, or for Linux! Unreal Engine 5.5 is here with significant advances in animation authoring, virtual production, and mobile game development, while many features in areas such as rendering, in-camera-VFX, and developer iteration reach production-readiness. Meanwhile, we continue to push boundaries with exciting new innovations like ...
Just released my Chat assistant plugin for unreal engine editor. The Chat System Plugin is designed to supercharge your productivity in Unreal Engine. It acts as your intelligent assistant, helping you with any task inside the Unreal Editor from answering questions and generating code to debugging issues and managing assets. By integrating advanced AI models, the plugin aims to boost your ...
The UE 5.6 preview is now available! Download now on the Epic Games launcher, GitHub, and Linux. You can also check out the Public Roadmap! 5.6 brings: Vast, high-fidelity open worlds with maximum performance, and consistent 60hz frame rates. The biggest and most powerful update yet to the animation authoring toolset. MetaHuman Creator is now available in-engine including blending and ...
Download Unreal Engine 5.7 from the Epic Games launcher, GitHub, or for Linux! You can check out the release notes here! Unreal Engine 5.7 delivers new tools to build large, detailed worlds rendered in real time on current-generation hardware. You can now procedurally generate massive environments, create physically accurate materials, and use more lights with improved performance. This ...
Unreal Project Could Not Be Compiled, Try Re-Building From Source Manually - 2025 Solution Development Platform & Builds question, unreal-engine Vallamost (Vallamost) January 12, 2025, 12:54am 1
Considering uasset files are Unreal’s own file format there should be a way to simply import files from other places. Such as buying a shader or a character from places like Artstation, gumroad, or even files from tutorials.
Hey, I’ve been struggling with this problem for a while now and cannot seem to find any kind of answer whatsoever. When I play the game in the editor it sometimes lags/skips a frame and after that some item’s material turns pitch black. I can fix it temporarily if I reopen the material, but then the engine continues to do the same thing to other objects, making them pitch black. I’ve ...
Our master material is designed to be very simple and user-friendly. Textures are stored on your computer and imported directly into your Unreal Engine project. We have over 1450 textures at this moment and we are adding new textures regularly. Our plugin will update its library every time you open it! This means getting this plugin once will give you instant access to our new materials!