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Design Patterns: Elements of Reusable Object-Oriented Software
Designing object-oriented software is hard, and designing reusable object-oriented software is even harder. You must find pertinent objects, factor them into classes at the right granularity, …
Design Patterns: Elements of Reusable Object-Oriented Software
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Design Patterns: Elements of Reusable Object-Oriented Software
A class creational pattern uses inheritance to vary the class that’s instantiated, whereas an object creational pattern will delegate instantiation to another object. Creational patterns become …
Design Patterns: Elements of Reusable Object-Oriented Software
These patterns characterize complex control flow that’s difficult to follow at run-time. They shift your focus away from flow of control to let you concentrate just on the way objects are …
Real-World Implementation of C# Design Patterns - O'Reilly Media
Design Patterns: Elements of Reusable Object-Oriented Software Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Design Patterns: Elements of Reusable Object-Oriented Software
But the design patterns in particular use more formal notations to denote relationships and interactions between classes and objects. This appendix describes these notations in detail.
Design Patterns: Elements of Reusable Object-Oriented Software
Content preview from Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software
This appendix documents the foundation classes we use in the C++ sample code of several design patterns. We’ve intentionally kept the classes simple and minimal.
Design Patterns: Elements of Reusable Object-Oriented Software
Content preview from Design Patterns: Elements of Reusable Object-Oriented Software