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  1. O'Reilly Media - Technology and Business Training

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  2. Design Patterns: Elements of Reusable Object-Oriented Software

    Designing object-oriented software is hard, and designing reusable object-oriented software is even harder. You must find pertinent objects, factor them into classes at the right granularity, …

  3. Design Patterns: Elements of Reusable Object-Oriented Software

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  4. Design Patterns: Elements of Reusable Object-Oriented Software

    A class creational pattern uses inheritance to vary the class that’s instantiated, whereas an object creational pattern will delegate instantiation to another object. Creational patterns become …

  5. Design Patterns: Elements of Reusable Object-Oriented Software

    These patterns characterize complex control flow that’s difficult to follow at run-time. They shift your focus away from flow of control to let you concentrate just on the way objects are …

  6. Real-World Implementation of C# Design Patterns - O'Reilly Media

    Design Patterns: Elements of Reusable Object-Oriented Software Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

  7. Design Patterns: Elements of Reusable Object-Oriented Software

    But the design patterns in particular use more formal notations to denote relationships and interactions between classes and objects. This appendix describes these notations in detail.

  8. Design Patterns: Elements of Reusable Object-Oriented Software

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  9. Design Patterns: Elements of Reusable Object-Oriented Software

    This appendix documents the foundation classes we use in the C++ sample code of several design patterns. We’ve intentionally kept the classes simple and minimal.

  10. Design Patterns: Elements of Reusable Object-Oriented Software

    Content preview from Design Patterns: Elements of Reusable Object-Oriented Software